Dark Matter Dice
From Wikibeta
Dark Matter Dice tends to be a little confusing at first. It helps to remember that it's based off the popular game of Yahtzee.
- Location: Games Room
- Game Type: Puzzle
Contents |
How To Play
Like Yahtzee, players are given six dice and a scorecard. (Instead of pips, however, each side of a die has a different color of Darker Matter -- red, orange, yellow, green, blue, or purple.) The scorecard shows 14 different possible combinations in two columns: the first column can be scored in simply by getting any number of matters of a single color, whereas the second column shows trickier combinations such as "Rainbow," "Spectrum," and "Primary Colors."
The player starts with 6 rolled dice; it is possible to reroll any selected dice up to two times in an effort to attain the desired combination. After each turn's two rolls have been spent, the player must select a combination on the scorecard. This continues through 14 turns, at which point the prize may be collected.
While the instructions here are somewhat vague, gameplay is described in painstaking detail on Subeta's Dark Matter Dice index page.
Strategy
Try for the righthand-column combinations at the beginning of the game; if you fail at the combination, you can then fall back on the easier lefthand column for that round's scoring. For example, if you try for "Warm Colors" and instead end up with 3 yellow, 2 red, and a green, you can then score 3 yellow in the left column; if you actually succeed, however, then you just got 5 points in the righthand column.
Try to rack up as many points as possible in the lefthand column; if you score at least 21 points there, you get an additional 12-point bonus!
Frequency
You may play this game as often as you'd like, but you can only collect points once every 6 hours.
Prizes
Once the game is completed, you may collect a sum of sP proportionate to the number of points you earned; this means that the more points you make, the greater the amount of sP.



